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To: Zen Dollar Round who wrote (210949)10/6/2021 5:47:03 PM
From: Doren
3 Recommendations   of 212947
Many of my friends have had horrible experiences with ATT.

I spent months getting my business phone # back from them while they were charging me $80 a month... it started at $50 but I'd call it ATT creep... the charges just keep creeping up. I pay $13 a month now.

I hate them with a passion.

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From: NAG110/7/2021 11:15:25 AM
1 Recommendation   of 212947
2 nice articles on Ped30

First, some App Store numbers from Katy Huberty which are looking ok

The next talks about Apple taking Car Play to the next level

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To: Doren who wrote (210950)10/7/2021 12:34:20 PM
From: Zen Dollar Round
2 Recommendations   of 212947
A bit OT for this thread perhaps, but thought you'd want to know, Doren:

Linux is now 'usable as a basic desktop' for M1 Macs - 9to5Mac

After almost a year of a project to port Linux to the M1 Macs, news looked better than worse. By the end of June, Linux Kernel was available to Macs with Apple’s proprietary processor, and now the creators of the project are saying Linux is now “usable as a basic desktop.”

According to the progress report of September, Asahi Linux is running better than ever, although it still lacks GPU acceleration on M1 Macs as the team approached version 5.16 of the software.

The team was able to merge some drivers such as PCIe bindings, PCIe drive, and USB-C PD drive. Princtrl drive, I2C driver, ASC mailbox driver, IOMMU 4K patches, and Device Power Management are still in review.
“On typical SoCs, drivers have intimate knowledge of the underlying hardware, and they hard-code its precise layout: how many registers, how many pins, how things relate to each other, etc. This is effectively a requirement for most SoCs, because hardware tends to vary quite a bit from generation to generation, so drivers always require changes to support newer hardware.

However, Apple is unique in putting emphasis in keeping hardware interfaces compatible across SoC generations – the UART hardware in the M1 dates back to the original iPhone! This means we are in a unique position to be able to try writing drivers that will not only work for the M1, but may work –unchanged– on future chips as well. This is a very exciting opportunity in the ARM64 world.
According to the blog post, the team will still need to wait for the M1X/M2 chips launch to make sure if they succeed in making enough drivers forwards-compatible to boot Linux on newer chips.

As for now, Linux on the M1 Macs keeps looking promising as the operating system gets faster in these machines, thanks to the new drivers:
With these drivers, M1 Macs are actually usable as desktop Linux machines! While there is no GPU acceleration yet, the M1’s CPUs are so powerful that a software-rendered desktop is actually faster on them than on e.g. Rockchip ARM64 machines with hardware acceleration.

While there are certainly many rough edges and missing drivers, getting to this point allows development to be self-hosted and developers to eat their own dogfood. Alyssa has been doing just that, using her M1 Mac running her own kernel merges as a daily driver.
If you want to read the full report of how the progress of Linux on M1 Mac is going, click here.


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To: Doren who wrote (210950)10/7/2021 3:49:13 PM
From: Zen Dollar Round
   of 212947
That is good to know, thank you.

One thing that leaps out at me though is the relative safety of the ChromeOS compared to Google Chrome, the web browser.

My argument was based on Google Chrome being compromised, not ChromeOS running on a Chromebook. Big difference.

Now, it could be argued that many of the exploits on Chrome leverage specific problems on Mac and PCs and their file systems that aren't inherent on ChromeOS, I just don't know.

I do know that at least some of the zero day exploits work through Chrome itself and have nothing to do with the underlying OS. This is evident in the fact that some of the zero days patched affect both Macs and PCs.

The other factor here is the low market share of ChromeOS. Apple used to tout their invincibility to malware too. They even made a commercial about it and print ads too.

Apple doesn't do that any longer.

If Chrome ever gains real traction in the marketplace beyond schools (students and schools are not rich targets for ransomware), I expect the amount of malware out there for ChromeOS will increase substantially.

Just ask Apple.

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To: Zen Dollar Round who wrote (210954)10/7/2021 5:21:29 PM
From: Doren
2 Recommendations   of 212947
I didn't and don't think the ratios were real world. A vulnerability doesn't mean anyone has exploited it.

But I do think Chrome is about as safe as OSX and most likely Chrome and Safari are roughly equivalent. I worry much more about corporate laxity. I use cash for almost every thing I can't deduct, never ceases to amaze me people will use a card to pay for something at the Dollar Store. I use paypal for websites of smaller companies I feel probably don't spend as much on security experts.

Details1 lists just 55 vulnerabilities for Chrome OS. Compare that to 1,111 vulnerabilities for Windows 10, and a whopping 2,212 for Mac’s OS X; with five percent as many vulnerabilities as its closest competitor, it’s a pretty simple matter to declare Chromebook the safest option.

Like I said I may buy another Mac, particularly if my plans work out when I sell my home. But it'll be an iMac, not a portable. and it'll have OSX on it, I don't like screwing around with OS's. OSX is still better than the alternatives running software.

I'm just going to buy the Chrome book to surf the web, get emails, check my bank account with an up to date browser. I'd never do that with Windows... they are just lazy jerks over there in Redmond. Why they haven't improved their OS is beyond me.

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To: Doren who wrote (210955)10/8/2021 7:19:43 AM
From: Zen Dollar Round
2 Recommendations   of 212947
A vulnerability doesn't mean anyone has exploited it.
Of course not, but with an increasing number of reports that patched zero days have been exploited, the trend is going in the wrong direction.

Fact is, most zero day exploits that we know about are targeted attacks at specific individuals from very well-funded state sponsors.

So far...

However, once a zero day exploit is known and patched, the methods uses are often published or often show up on the dark web for hackers to purchase and use against those who are behind in keeping up with security on their electronic devices –– namely people like you.

The big difference here is you know about these risks yet choose to do almost nothing about them.

You can continue to bury your head in the sand and refuse to update your sometimes decade old computers and software, just be aware of the danger you're putting yourself into. I guess you'll be safe until you aren't.

An example of this is the switch to the HTTPS protocol over HTTP for a more secure internet, and your anger about it. Instead of looking at yourself and your staunch refusal to upgrade as the culprit, you choose to blame Google for the change because you can't use an outdated version of macOS and an outdated web browser that are years past their sell-by date.

You're literally the only person I know who is having problems using your choice of web browser and can't reach some websites due to your stubbornness about these changes.

The world is changing and you are very slow to do the same, at least in computer terms.

Adapt or die, it's simply evolution at work.

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To: Doren who wrote (210955)10/8/2021 9:51:40 AM
From: Zen Dollar Round
   of 212947
While most hacks today are the low hanging fruit of big business that doesn't adequately protect their corporate networks, it's only a matter of time until ransomeware hackers figure out how to create ransomeware for individuals in a large scale way, IMHO.

The Biggest Hacks of 2021 (So Far)

Kaseya ‘Ransomware
Apocalypse’ SolarWinds
Megabreach Microsoft Exchange
Hackathon Colonial Pipeline’s
DarkSide Intrusion
Twitch Data Dump CNA’s $40 Million
Ransom JBS Meets REvil Metropolitan Police Department
Exposed Accellion’s Oil Spillover Flaw

Original post from Don Green: All Things Technology - Media and Know HOW Message Board - Msg: 33521926 (

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From: NAG110/8/2021 9:58:03 AM
   of 212947
Coming as no surprise, Tony Saconagghi thinks Apple is overvalued here

Last comment from Horace Dediu in the comments section is worth reading imo.

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From: Moonray10/8/2021 4:55:52 PM
   of 212947
World leaders reach landmark deal
on a global corporate tax rate

The group of developed nations agreed to a global
minimum corporate tax rate of 15%. This marks a
huge shift for smaller economies, such as the
Republic of Ireland, which have attracted international
firms — to a large extent — via a lower tax rate.

More at:

I liked the old days, where Apple, Inc paid virtually no Irish tax.

o~~~ O

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From: Sr K10/8/2021 10:58:58 PM
   of 212947
Apple Filing Notice of Appeal in Epic Antitrust Case, Looks to Stay In-App Injunction

The iPhone maker wants a stay on judge’s order to open in-app communications that could allow cheaper payment options

Apple CEO Tim Cook testified in May in the antitrust case brought by Epic Games.PHOTO: NOAH BERGER/ASSOCIATED PRESS

Tim Higgins

Updated Oct. 8, 2021 7:49 pm ET

Apple Inc. AAPL -0.27% told a federal judge on Friday it plans to appeal a verdict in its high-profile antitrust case against Epic Games Inc., a contest that has brought new attention to how big technology companies manage software and applications on their platforms.

The iPhone maker also is seeking to put on hold an order by U.S. District Judge Yvonne Gonzalez Rogers that requires Apple to loosen some restrictions on how App Store developers seek payments for their online offerings.

Epic, the maker of the popular game “Fortnite,” already had filed a notice of appeal to the Sept. 10 verdict issued by the Oakland, Calif., federal court following the 16-day bench trial in May. An Epic spokeswoman declined to comment on Apple’s plan to appeal.

The case put on trial the ways in which companies such as Apple control access to their users. Lawmakers and regulators in the U.S., European Union and beyond are closely monitoring the issue.

Apple faced a deadline to file its notice of appeal, a routine procedure that doesn’t include details of its argument against the one of 10 claims that the judge ruled on.

Most of Epic’s claims were rejected by the judge, including that Apple was an improper monopoly in its control of distribution of software onto the iPhone and its requirement that forces developers to use its in-app payment system. Apple collects what Epic calls an unfair commission of as high as 30%.

Apple had argued its rules protected users and its fees were in line with industry norms and fair for the services it provides. Following the original verdict, Apple has cheered the findings as a “resounding victory.”

Still, it wasn’t a complete win. The judge ruled that Apple was wrong to prohibit developers from using in-app and out-of-app communications with users to send them to alternative payment methods. She issued an injunction to force Apple to stop this ban.

Tim Sweeney, chief executive of Epic Games. The videogame maker has said Apple collects an unfair commission of as high as 30% on in-app payments.PHOTO: DAVID PAUL MORRIS/BLOOMBERG NEWS
Apple wants a stay on the injunction while it works on a solution. The company already had agreed to a settlement in another case to allow out-of-app communications, but it remains unclear how Apple wants to address in-app communications.

“The company understands and respects the Court’s concerns regarding communications between developers and consumers,” the company said in a court filing. “Apple is carefully working through many complex issues across a global landscape, seeking to enhance information flow while protecting both the efficient functioning of the App Store and the security and privacy of Apple’s customers.”

Some legal observers have said they think an appeal to the Ninth U.S. Circuit Court of Appeals could take a year or more, and the case is likely to ultimately go to the U.S. Supreme Court, the nation’s top court.

Epic co-founder Tim Sweeney has suggested the process could take five years. Meanwhile, Apple isn’t allowing Epic back on its developer platform until the appeals process is completed.

The legal battle emerged in August 2020, when Epic sneaked an in-app payment into its popular “Fortnite” videogame that violated Apple’s rules. In response, Apple booted the game from the App Store, and Epic’s lawsuit followed.

The case gave a unique window into Apple’s secretive App Store business, revealing that about one-fifth of operating income in fiscal 2019 came from its cut of app revenue, according to a Wall Street Journal analysis of court records that were made public as part of the trial.

Apple has said the figures released were flawed and too high; still it has acknowledged that much of its App Store revenue came from videogames.


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