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   Technology StocksDLB Dolby Laboratories

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To: Cooters who wrote (262)5/3/2021 3:20:59 PM
From: Cooters
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Huge volume in the May 105s ahead of earnings tomorrow

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From: Cooters5/4/2021 4:26:19 PM
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Dolby Laboratories Reports Second Quarter Fiscal 2021 Financial Results

DLB 103.53 0.12 0.12% : Dolby Laboratories, Inc. - Yahoo Finance

SAN FRANCISCO, May 04, 2021 (GLOBE NEWSWIRE) -- Dolby Laboratories, Inc. (NYSE: DLB) today announced the company's financial results for the second quarter of fiscal 2021. For the second quarter, Dolby reported total revenue of $319.6 million, compared to $351.8 million for the second quarter of fiscal 2020.

"We continue to see growing momentum in the number of Dolby experiences being enabled by our partners across a broad range of content," said Kevin Yeaman, President and CEO, Dolby Laboratories. "We have expanded our reach within music and gaming, and is opening the door to bring Dolby to more content experiences."

Second quarter GAAP net income was $76.2 million, or $0.73 per diluted share, compared to GAAP net income of $88.5 million, or $0.86 per diluted share, for the second quarter of fiscal 2020. On a non-GAAP basis, second quarter net income was $94.8 million, or $0.91 per diluted share, compared to $106.6 million, or $1.04 per diluted share for the second quarter of fiscal 2020. Second quarter cash flows from operations was $83.5 million, compared to $65.7 million for the second quarter of fiscal 2020. A complete listing of Dolby's non-GAAP measures are described and reconciled to the corresponding GAAP measures at the end of this release.


Third Quarter Fiscal 2021

Dolby is providing the following estimates for its third quarter of fiscal 2021:

Total revenue is estimated to range from $260 million to $290 million

Gross margin percentages are anticipated to range from 88% to 89% on a GAAP basis and from 89% to 90% on a non-GAAP basis

Operating expenses are anticipated to range from $210 million to $220 million on a GAAP basis and from $185 million to $195 million on a non-GAAP basis

Effective tax rate is anticipated to range from 20% to 21% on both a GAAP and non-GAAP basis

Diluted earnings per share is anticipated to range from $0.15 to $0.30 on a GAAP basis and from $0.37 to $0.52 on a non-GAAP basis

Second Half of Fiscal 2021

Dolby is also providing the following estimate for its second half of fiscal 2021:

Total revenue is estimated to range from $560 million to $600 million

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From: Cooters5/18/2021 4:18:08 PM
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Apple Music Beats Spotify To Market With High-Fidelity Streaming Service

Apple Music Beats Spotify To Market With High-Fidelity Streaming Service | Investor's Business Daily (


Apple ( AAPL) said it will bring industry-leading sound quality to Apple Music subscribers with the addition of spatial audio with support for Dolby Atmos. Spatial audio is a technology that enables immersive, surround-sound audio experiences. Dolby Atmos is a premium quality audio technology from Dolby Laboratories ( DLB).


He added, "Listening to a song in Dolby Atmos is like magic. The music comes from all around you and sounds incredible. Now we are bringing this truly innovative and immersive experience to our listeners with music from their favorite artists like J Balvin, Gustavo Dudamel, Ariana Grande, Maroon 5, Kacey Musgraves, The Weeknd and so many more."

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From: Cooters7/27/2021 3:20:04 PM
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Haven't seen much from the analysts for awhile, this is from last week. Earnings on Thursday btw.

Colliers Securities analyst Steve Frankel maintained a Buy rating on Dolby Laboratories today and set a price target of $115.00. The company’s shares closed last Thursday at $96.83.

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From: Cooters7/30/2021 11:37:36 AM
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Dolby Q3 2021 earnings call notes - 7/29/21

- Comcast is broadcasting the Tokyo Olympics in DA/DV. They were later asked about new opportunities in live broadcasting and they indicated it is like a snowball effect, as broadcasters and individuals gain experience with events like the Olympics they take that with them to new events.

- Significant discussion on DA, it is expanding via the titles and artists using DA, in live broadcasts and music services, and seeing broad geographic expansion.

- Mobile gaming is expanding the opportunity for the use of DA/DV on the mobile side, both from the content side and from the gaming handsets being announced.

- DC has 95% of the current screens open globally. They believe DC's market share is increasing as customers opt for premium experiences.

- There is a new update to rolling out. They indicated the new APIs would enable larger events. They didn't say if the new update included video.

- 172M in free cash flow in Q3, ended Q with 1.3B in cash. Answering a later question they said their strong cash flow is getting a bump from improving GM/OM, but in general it is a reflection of a strong biz model and solid growth. 37M left in stock repurchase auth. Added another 350M, new auth. is 387M.

- There was a trueup of 14M in Q3 from Q2.

- No update on new CFO search.

- In music, they are engaging with the auto OEMs in the manner Sirius/XM does to get their service in new cars. They have only announced Lucid, but believe the lead times in the auto industry have come down significantly in recent years, especially with electric autos. They think it can be as low as a year now.

- No update on DV penetration, but did indicate broad adoption across all markets.


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From: Cooters7/30/2021 12:01:04 PM
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3:03 pm ET July 30, 2021

Our 12-month target of $100 (up by $4), 25.6x our FY 22 (Sep.) EPS estimate, is aligned with the DLB's five-year historical trading band. We increase our FY 21 EPS estimate to $3.62 from $3.45 and FY 22's EPS to $3.91 from $3.84. DLB prints Jun-Q adj-EPS of $0.71 vs. $0.86, compared to consensus of $0.48, as sales growth and expense controls led to operating margin upside (26% vs. 24% expected). Revenues were $287M (up 16.7% Y/Y), topping consensus by $8M, as a shipment true-up of $14M drove the beat in its entirety. Total licensing revenue rose nicely by 15.5%, as higher recoveries in broadcast more than offset declines in mobile. DLB maintained its assumptions that PC markets likely remain the key growth driver for the remainder of FY 21, which led to the company to modestly raise the low-end of its second half revenue target to $570M (from $560M). The quarter was sound, with no glaring outliers, but a lack of near-term catalysts likely keeps shares in a tight trading range in the interim, in our opinion.

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From: Cooters8/2/2021 11:10:27 AM
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Barrington Research Upgrades Dolby Laboratories to Outperform, Announces $115 Price Target

9:07 am ET August 2, 2021

Barrington Research analyst James Goss upgrades Dolby Laboratories (NYSE:DLB) from Market Perform to Outperform and announces $115 price target.


fyi, during the recent call the Barrington guy was focused on the Music business and getting into automotive. Coot

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To: Cooters who wrote (269)8/2/2021 11:18:39 AM
From: Cooters
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Barrington Research's James Goss states, "We had taken a more neutral stance at the start of the year in recognition of the strong performance over the second half of 2020 for the stock, while acknowledging the longer-term tailwinds from which we felt the company would derive benefit. The process of expanding adoption takes time, but we are encouraged by the company's progress in expanding the use cases and value of its technologies to create increased consumer demand for a high value experience."

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From: Cooters9/7/2021 8:35:07 AM
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Dolby Collaborates With Cinemo To Accelerate Dolby Atmos Music Experience In Cars

Dolby Collaborates With Cinemo To Accelerate Dolby Atmos Music Experience In Cars | Business Wire

MUNICH--( BUSINESS WIRE)--Dolby Laboratories (NYSE: DLB), a leader in immersive entertainment experiences and Cinemo, a leading global provider of automotive infotainment middleware, have today announced a collaboration aimed at accelerating the integration of Dolby Atmos®, into vehicles. Announced at IAA Mobility during Dolby’s panel on how the immersive sound technology is set to drive a revolution for in car entertainment, the collaboration also means that Cinemo has become the very first middleware licensee globally of the Dolby Car Experience.

Dolby has been driving audio innovation for over 50 years and is now bringing an audio revolution to the car with Dolby Atmos Music, an immersive music experience that adds more space, clarity and depth to audio. Instead of hearing the sound in stereo, Dolby Atmos gives the listener the feeling of being inside the music, as creators are able to strategically place distinctive audio elements into a three-dimensional sound field, offering a fully immersive soundstage.

By working with Cinemo, a company renowned for their infotainment innovation and expertise, car makers will be able to access immersive audio, enabling automotive companies to provide a seamless, Dolby Atmos Music listening experience to vehicle owners.

Andreas Ehret, Director of Automotive at Dolby Laboratories said: “Dolby Atmos is a popular feature in smartphones, home entertainment, smart speakers and PCs. However, bringing high-quality audio to the automotive world isn’t like working in the consumer electronics space. Car manufacturers need infotainment specialists that understand their needs. That’s why Dolby is collaborating with Cinemo, a company with a history of infotainment innovation.”

Cinemo co-founder, Ivan Dimkovic commented: “Cinemo always strives for innovation and speed, working diligently to gain the trust of automotive partners to seamlessly enable next-generation technologies. By teaming up with Dolby, car manufacturers can take advantage of this collaboration and, within a short timeframe, offer an immersive audio experience to their customers.”

The Cinemo automotive solutions are already deployed in millions of cars worldwide and adopted by many leading car manufacturers. The combined offering allows for an easy upgrade solution, using established APIs from a trusted player that car makers are used to working with.

The Dolby Car Experience technology can seamlessly integrate into new and existing car audio subsystems and can map to most speaker configurations. The result is an optimal experience, an acoustic energy that is balanced and a sound field that builds organically, for every seat.

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From: Cooters9/15/2021 11:16:48 AM
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Didn't see anything new in the Apple announcements, DA and DV continue to be pretty much standard features across the iPhone and iPad lineups, and DV recording on the 2 top iPhone models. The cameras are significantly improved on those models so that might expand the actual usage creating DV content.

Here's a table showing just how entrenched Dolby is at Apple(data prior to yesterday's announcement)

Dolby Audio Apple iOS Device Support Dolby Developer | Dolby Developer

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