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   Technology StocksDLB Dolby Laboratories


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From: Cooters11/2/2020 9:23:32 AM
   of 318
 
German TV market: share of UHD sets reaches 70%

broadbandtvnews.com

4.7 million television sets were sold in Germany in the first three quarters of 2020, according to data from GfK Retail & Technology released by Deutsche TV-Plattform. The figure includes 3.3 million UHD television sets.

This compares to 4.5 million sets sold in the same period in 2019, when the proportion of UHD’s units sold was 62%, representing 2.8 million UHD displays.

HDR is now very much a standard with 97% of UHD displays sold between Q1 and Q3 supporting at least one method for high dynamic range (HDR) and can display content with a significantly greater contrast range and more natural colours in finer gradations.

In 55 per cent (1.8 million) of these HDR displays, in addition to the static HDR standards HDR10 and HLG (Hybrid Log Gamma), dynamic HDR methods such as Dolby Vision or HDR10+ are also integrated. 460,000 of the UHD HDR TVs can handle all four of the above-mentioned and currently relevant HDR methods.

Since 2014, a total of 17.4 million UHD televisions have been sold in Germany.

Deutsche TP-Plattform assumes that with the positive sales track continuing the threshold of 20 million UHD TVs sold will be reached by the end of 2020.

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To: Cooters who wrote (233)11/2/2020 4:05:56 PM
From: Cooters
   of 318
 
New all time high, on a pretty rough day, in a pretty rough week. On volume.

against a better market backdrop, another all time high on heavy volume, closing at the high. Textbook heavy accumulation.

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From: Cooters11/6/2020 12:22:25 PM
   of 318
 
Bad news for Samsung TV owners, Xbox Series X doesn't support HDR10+ after all
Earlier rumours to the contrary are false

whathifi.com

<snip>

While Microsoft is right to point out that the Xbox Series X supports the more widely available HDR10 and Dolby Vision formats, it's still a shame to discover that HDR10+ isn't also on the spec list after all. Owners of Samsung TVs will be particularly disappointed, as their sets resolutely don't support Dolby Vision.

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From: Cooters11/10/2020 8:48:47 AM
   of 318
 
The HDR Video Landscape is a Mess, and Apple Wants to Clean It Up

petapixel.com

For those paying attention, the HDR video landscape is incredibly convoluted. But before we get into that, it’s important to recognize that HDR video is not the same as HDR photography, and it certainly is not related to the over-sharpened, oversaturated images popular five to ten years ago.

HDR video refers to a technology that results in more colors and more faithful reproduction of those colors on screen. The very smart Simon Cohen explains what HDR is here in greater detail here. In short:

HDR content (when viewed on a high-quality HDR TV) looks better than standard dynamic range (SDR) content because it is brighter and more colorful. You don’t realize it until you see it next to HDR, but SDR content — the kind we’ve been watching for decades on TV, DVD, Blu-ray, or via streaming services — isn’t all that vibrant. HDR ramps up all of the elements we can see so that they’re more lifelike, or at least more like the kind of images you’d seen in a movie theater.

But beyond just understanding what HDR is, looking at the entire HDR landscape means understanding that there are a large number of competing formats in the space, with no clear path from anyone to unifying them. Right now there are five major competing formats, support for which is broken up across different streaming platforms and television manufacturers: HDR10, HDR10+, Hybrid Log-Gamma (HLG), Dolby Vision, and Advanced HDR by Technicolor. All five versions all require specific support from streaming services and screens in order to work.

it gets worse, as Cohen explains:

With ATSC 3.0 (a.k.a NextGen TV) rapidly gaining steam in the U.S., we’re soon going to be able to enjoy broadcast TV in HDR. The only problem is that it will be in the HLG format, which means that within the next few years, there’s going to be a three-way tie between HDR10, Dolby Vision, and HLG for the title of most popular HDR format.

So while HDR is supported by pretty much all major screen makers, they have yet to come to a consensus on which of the formats they should all get behind.

The problem appears to be too much choice, and in an excellent op/ed, Cohen explains that it seems unlikely that one format was going to rise above the others.

It seemed unlikely. That is changing.

Apple decided to take leadership in an area where no one else would, Apple Vice President of Camera Software Engineering Jon McCormack confirmed to PetaPixel in an interview.

“Apple wants to untangle the tangled industry that is HDR,” McCormack said. “And how they do that is leading with really great content creation tools. It goes from producing HDR video that was niche and complicated because it needed giant expensive cameras and a video suite to do, to now my 15-year-old daughter can create full Dolby Vision HDR video. So, there will be a lot more Dolby Vision content around. It’s in the interest of the industry to now go and create more support.

McCormack says the reason Apple picked Dolby Vision is that, in addition to being an excellent format, it allows the company to lay down two encoding tracks in the video file.

“If you play a video back in Dolby Vision, the file can know which to share,” he said. “We built on the HLG color space. If you have a device that doesn’t know Dolby Vision it can still render the 2020 HLG. We did that for this specific reason: HLG 2020 gives us everything we wanted in terms of color space, but it gave us a level of compatibility.”

In his HDR landscape breakdown, Cohen writes that while Dolby Vision is beloved by creators, TV makers, and home viewers alike because of its impressive picture quality, it was less of a slam-dunk in terms of adoption because it is a licensed format. HLG is open-source, however, and Apple’s solution to compatibility is therefore elegant, to say the least.

Apple throwing its support behind Dolby Vision may now force the hands of every other company that had been holding out on licensing the format, or at the very least drive them to adopt HLG.

“One of the wonderful things about Apple is that we have this great worldwide developer relationship team and are off doing a bunch of ecosystem work to help move the industry forward,” McCormack said. “Not very long from now, this weirdly cluttered space will get uncluttered.”

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To: Cooters who wrote (237)11/10/2020 9:09:10 AM
From: Cooters
   of 318
 
So, there will be a lot more Dolby Vision content around

Apple and Dolby signed their original agreement 3 years ago and it was the trigger for my interest and initial investment. DV is already well received at the high end of content development, but having it proliferate down to individuals creating DV content on their iPhone is a game changer. Likely the reason for the recent strength and high volume accumulation. Cooters

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From: Cooters11/16/2020 11:23:54 AM
   of 318
 
If anyone has more detail on any of these please post:

--Analyst Actions: JP Morgan Adjusts Price Target for Dolby Laboratories to $90 From $78, Maintains Overweight Rating

-Analyst Actions: B. Riley Adjusts Dolby Laboratories' Price Target to $79 from $73, Keeps Neutral Rating

Analyst Actions: Barrington Research Adjusts PT on Dolby Laboratories to $95 From $83, Citing 'Meaningful Positive Momentum;' Outperform Rating Kept

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To: Cooters who wrote (239)11/16/2020 11:26:24 AM
From: Cooters
   of 318
 
CFRA MAINTAINS HOLD OPINION ON SHARES OF DOLBY LABORATORIES, INC.
12:36 pm ET November 13, 2020
We lift our 12-month target to $84 from $72 on 25.0x our FY 21 (Sep.) EPS estimate and near the middle of DLB's three-year trading band. We keep our FY 21 EPS estimate of $3.36 and set FY 22's EPS at $3.58. DLB prints adjusted Sep-Q EPS of $0.45 vs. $0.66 the year prior, and exceeded consensus by $0.11. Quarterly revenues were down 9% to $271M, but topped consensus by $26M - the beat was largely attributed to a larger-than-expected true-up ($25M vs. $15M) related to shipments in Broadcast (TVs and set-top boxes) and PCs. Gross margin came in below expectations (85.1% vs. 86.5%) on charges related to obsolete inventory in conferencing hardware. DLB's revenue outlook for Dec-Q (Q1 FY 21) was above expectations ($330M-$360M vs. $278M) as large recoveries related to its largest mobile customer are pulled forward from Mar-Q (Q2 FY 21). DLB's expanded role in flagship handsets and new products in communications (Dolby.io) remain encouraging, but largely reflected in the current valuation multiple, in our view.

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To: Cooters who wrote (239)11/16/2020 11:28:48 AM
From: slacker711
1 Recommendation   of 318
 
Dolby price target raised to $79 from $73 at B. Riley Securities 07:56 DLB B. Riley Securities analyst Eric Wold raised the firm's price target on Dolby to $79 from $73 and keeps a Neutral rating on the shares following the company's better than expected fiscal Q4 results. The analysis continues to believe the combination of continued expansion of Dolby Vision and Dolby Atmos throughout the consumer electronics ecosystem "provides an attractive setup" for expanding EBTIDA and cash flows in the coming years.

Read more at:
thefly.com

Congrats on the ATH!

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From: Cooters11/16/2020 11:39:19 AM
   of 318
 
I didn't post notes for the Q4 CC, they usually provide a comprehensive forecast for the upcoming year at the Q4 call, but this environment is just too uncertain for anything like that. They did give a decent Q1 forecast and a general Q2 revenue guide. They didn't raise the dividend but I think that falls into the same category of uncertainty.

They did provide some color on my favorite metric, DV penetration. They hope to be more specific when the Q4 actuals come in, but for last year they estimate DV at 15-20% of the 4K TV market, and the 4K market share is now above 50%. This has been doubling for a few years and the numbers are finally getting big.

Also, trading volume has been exceptionally high prior to and after the 4Q report. The accumulation chart is almost parabolic.

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From: Cooters11/17/2020 9:46:00 AM
   of 318
 
Global Survey from Dolby Reveals New Trends in Home Entertainment Consumption and Purchasing

finance.yahoo.com

Consumers seek out better audiovisual experiences and new ways of interacting with friends and family. Globally, 87% of people who connected over entertainment virtually did so for the first time ever in the last six months

SAN FRANCISCO, Nov. 17, 2020 (GLOBE NEWSWIRE) -- Today, Dolby Laboratories, Inc. (NYSE: DLB), a leader in immersive entertainment experiences, released findings from a new global survey illustrating a significant shift in consumer entertainment behavior. Findings include a strong intent from consumers to pay more for enhanced picture or sound quality, new ways of interacting with friends and family while enjoying entertainment, and insights that people are investing more in their home entertainment. From this survey, it remains clear that consumers continue to want, demand, and are willing to spend more on enhanced experiences, now more than ever.

“Despite all of the challenges of this past year, this study has illustrated the power of entertainment in bringing us together with those that are most important to us,” said John Couling, SVP Commercial Partnerships at Dolby Laboratories. “We take great pride in creating more immersive experiences through our technologies and see the significant growth of Dolby Vision and Dolby Atmos as proof that consumers are seeking these experiences as well.”

The survey, in partnership with Wakefield Research, polled 5,000 respondents from China, France, India, and the U.S. – examining consumption behavior, device buying decisions, and new habits being formed in the wake of this unprecedented year. With more time than ever before to watch and engage with entertainment, consumers are accelerating their interest in immersive content and new experiences.

The Power of Entertainment as a Shared Experience
One thing that remains clear during this year – the importance of human connection. Given the limitations of in-person experiences, society has shifted to new, virtual-first ways of connecting with friends and family when watching entertainment.

86% of global respondents connected with family and friends virtually while enjoying entertainment together over the last six months. This included activities like talking on the phone while watching the same content (45% of global respondents), texting while watching the same content (44%), video chatting while watching the same content (43%), as well as engaging in live chats while watching streaming videos (41%).

° For a significant majority of people, within the last six months was the first time they have ever participated in virtual shared experiences while enjoying entertainment - with 87% of respondents noting this was their first time.

Consumers Desire Better Audiovisual Experiences and are Willing to Pay
Led by Gen Z and Millennials, consumers are spending more than ever on entertainment, which is fueled by the desire for human connection. People are also willing to spend more on premium subscriptions in order to receive a better quality experience.

Consumer spending on content has increased in the last six months and is led by Gen Z and Millennials globally, with Millennials in the U.S. increasing spending by an average of 38%.

Most global consumers have increased how much they spent on content since the start of the year, including 55% in France, 72% in the US, 94% in China, and 97% in India.

With this increase in spending, consumers are willing to pay more for a premium subscription to receive enhanced audiovisual experiences with 77% of total respondents indicating they would pay more for better picture or sound quality because it impacts how they connect with content.

In fact, 64% of respondents stated they had upgraded at least one streaming service to a premium subscription within the past six months.

The top reasons driving demand for content include the desire to use entertainment as an opportunity to relax (62%), the social experience of watching with others (44%), and escapism from current events (33%).

Homes Are About to Get an Upgrade
Consumer investment in better quality experiences doesn’t stop at content, with respondents in all countries indicating that they plan to purchase new devices in the next six months to upgrade their entertainment viewing experience. While plans to upgrade traditional home entertainment devices remain strong, consumers are also planning to upgrade their mobile viewing experience which is fueled by a majority of consumers who used their smartphone, tablet, or PC as their primary device for consuming entertainment over the past few months.

82% of respondents plan to purchase a new device to upgrade their entertainment viewing experience in the next six months.

64% plan to purchase a device specifically to upgrade their living room entertainment experience (including a new TV, soundbar, home theater speakers, receiver, or streaming device).

° Millennials are the most likely to make a living room upgrade at 73%, compared to 68% of Gen Xers, 58% of Gen Zers, and 50% of Boomers.
° More than 4 in 5 (81%) of those who have paid to upgrade their streaming services to premium also plan to improve their living room entertainment experience.

While we have more devices than ever, television still plays a huge role – particularly with older generations. This is true in every market, but particularly in the U.S., where 65% of Boomers say that television is their primary entertainment device; 52% of French Boomers say the same.

60% of total respondents used their smartphone, tablet, or PC as their primary device for entertainment over the past six months and 44% of total respondents indicated that they plan to upgrade their mobile device in the next six months to improve their viewing experience.

At Dolby, we are committed to bringing premium, immersive experiences to as many people as possible. Just in the last year, the adoption of Dolby Vision and Dolby Atmos in the home has been widespread. There are hundreds of millions of Dolby Vision and Dolby Atmos enabled devices in market, with many now available at prices as low as $200 to $300, from the world’s leading device manufacturers.

As this survey shows, the drive for better experiences doesn’t stop at devices. Content adoption is also growing rapidly, completing the ecosystem that we have been building through global partnerships with leading streaming services that continue to release their top shows and films in Dolby technology every month.

“Ultimately, we expect the desire for more human connection to continue in the future and immersive experiences can help fulfill this demand,” added John Couling, SVP Commercial Partnerships at Dolby Laboratories. “Just as entertainment drives cultural conversation, that conversation drives connection across the globe, and we are seeing connections grow stronger every day through elevated entertainment experiences.”

Survey Methodology
Wakefield Research conducted a quantitative research study between October 1st and October 16th, 2020, among Nationally Representative Adults Ages 18+ in China (2,000), France (1,000), India (1,000), and the U.S. (1,000). Quotas have been set in each market to ensure reliable and accurate representation of adults ages 18+.

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