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   Technology StocksDLB Dolby Laboratories


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From: Cooters11/17/2020 9:46:00 AM
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Global Survey from Dolby Reveals New Trends in Home Entertainment Consumption and Purchasing

finance.yahoo.com

Consumers seek out better audiovisual experiences and new ways of interacting with friends and family. Globally, 87% of people who connected over entertainment virtually did so for the first time ever in the last six months

SAN FRANCISCO, Nov. 17, 2020 (GLOBE NEWSWIRE) -- Today, Dolby Laboratories, Inc. (NYSE: DLB), a leader in immersive entertainment experiences, released findings from a new global survey illustrating a significant shift in consumer entertainment behavior. Findings include a strong intent from consumers to pay more for enhanced picture or sound quality, new ways of interacting with friends and family while enjoying entertainment, and insights that people are investing more in their home entertainment. From this survey, it remains clear that consumers continue to want, demand, and are willing to spend more on enhanced experiences, now more than ever.

“Despite all of the challenges of this past year, this study has illustrated the power of entertainment in bringing us together with those that are most important to us,” said John Couling, SVP Commercial Partnerships at Dolby Laboratories. “We take great pride in creating more immersive experiences through our technologies and see the significant growth of Dolby Vision and Dolby Atmos as proof that consumers are seeking these experiences as well.”

The survey, in partnership with Wakefield Research, polled 5,000 respondents from China, France, India, and the U.S. – examining consumption behavior, device buying decisions, and new habits being formed in the wake of this unprecedented year. With more time than ever before to watch and engage with entertainment, consumers are accelerating their interest in immersive content and new experiences.

The Power of Entertainment as a Shared Experience
One thing that remains clear during this year – the importance of human connection. Given the limitations of in-person experiences, society has shifted to new, virtual-first ways of connecting with friends and family when watching entertainment.

86% of global respondents connected with family and friends virtually while enjoying entertainment together over the last six months. This included activities like talking on the phone while watching the same content (45% of global respondents), texting while watching the same content (44%), video chatting while watching the same content (43%), as well as engaging in live chats while watching streaming videos (41%).

° For a significant majority of people, within the last six months was the first time they have ever participated in virtual shared experiences while enjoying entertainment - with 87% of respondents noting this was their first time.

Consumers Desire Better Audiovisual Experiences and are Willing to Pay
Led by Gen Z and Millennials, consumers are spending more than ever on entertainment, which is fueled by the desire for human connection. People are also willing to spend more on premium subscriptions in order to receive a better quality experience.

Consumer spending on content has increased in the last six months and is led by Gen Z and Millennials globally, with Millennials in the U.S. increasing spending by an average of 38%.

Most global consumers have increased how much they spent on content since the start of the year, including 55% in France, 72% in the US, 94% in China, and 97% in India.

With this increase in spending, consumers are willing to pay more for a premium subscription to receive enhanced audiovisual experiences with 77% of total respondents indicating they would pay more for better picture or sound quality because it impacts how they connect with content.

In fact, 64% of respondents stated they had upgraded at least one streaming service to a premium subscription within the past six months.

The top reasons driving demand for content include the desire to use entertainment as an opportunity to relax (62%), the social experience of watching with others (44%), and escapism from current events (33%).

Homes Are About to Get an Upgrade
Consumer investment in better quality experiences doesn’t stop at content, with respondents in all countries indicating that they plan to purchase new devices in the next six months to upgrade their entertainment viewing experience. While plans to upgrade traditional home entertainment devices remain strong, consumers are also planning to upgrade their mobile viewing experience which is fueled by a majority of consumers who used their smartphone, tablet, or PC as their primary device for consuming entertainment over the past few months.

82% of respondents plan to purchase a new device to upgrade their entertainment viewing experience in the next six months.

64% plan to purchase a device specifically to upgrade their living room entertainment experience (including a new TV, soundbar, home theater speakers, receiver, or streaming device).

° Millennials are the most likely to make a living room upgrade at 73%, compared to 68% of Gen Xers, 58% of Gen Zers, and 50% of Boomers.
° More than 4 in 5 (81%) of those who have paid to upgrade their streaming services to premium also plan to improve their living room entertainment experience.

While we have more devices than ever, television still plays a huge role – particularly with older generations. This is true in every market, but particularly in the U.S., where 65% of Boomers say that television is their primary entertainment device; 52% of French Boomers say the same.

60% of total respondents used their smartphone, tablet, or PC as their primary device for entertainment over the past six months and 44% of total respondents indicated that they plan to upgrade their mobile device in the next six months to improve their viewing experience.

At Dolby, we are committed to bringing premium, immersive experiences to as many people as possible. Just in the last year, the adoption of Dolby Vision and Dolby Atmos in the home has been widespread. There are hundreds of millions of Dolby Vision and Dolby Atmos enabled devices in market, with many now available at prices as low as $200 to $300, from the world’s leading device manufacturers.

As this survey shows, the drive for better experiences doesn’t stop at devices. Content adoption is also growing rapidly, completing the ecosystem that we have been building through global partnerships with leading streaming services that continue to release their top shows and films in Dolby technology every month.

“Ultimately, we expect the desire for more human connection to continue in the future and immersive experiences can help fulfill this demand,” added John Couling, SVP Commercial Partnerships at Dolby Laboratories. “Just as entertainment drives cultural conversation, that conversation drives connection across the globe, and we are seeing connections grow stronger every day through elevated entertainment experiences.”

Survey Methodology
Wakefield Research conducted a quantitative research study between October 1st and October 16th, 2020, among Nationally Representative Adults Ages 18+ in China (2,000), France (1,000), India (1,000), and the U.S. (1,000). Quotas have been set in each market to ensure reliable and accurate representation of adults ages 18+.

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To: Cooters who wrote (229)12/4/2020 2:50:44 PM
From: Cooters
   of 281
 
I've started to take a more aggressive stance on DLB, adding September options. Samsung appears to be standing alone with HDR10+ and I think some form of capitulation is inevitable. I also think DLB is getting closer to being labeled a streaming play.

Pretty much ran that trade through to yesterday and today. Hell of a run. Still hold a significant overweighting in the shares. Not beyond new trades but flat for the moment.

Coot

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From: Carkey12/18/2020 7:06:28 PM
1 Recommendation   of 281
 
Ran across this on the online Samsung community website.

Dolby vision - Samsung Community

The following is a quote from a member of that community:
"Let me buy the ***** license. Just give us the fricking option! Netflix, Xbox, new iPhones all support it. Samsung will never get my future dollar if they do not retroactively support Dolby vision and end this stupid tech war. "

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From: Cooters1/4/2021 10:35:56 AM
   of 281
 
Barrington analyst James Goss downgraded Dolby to Market Perform from Outperform.

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From this morning, no details yet, likely on valuation. Cooters

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From: Cooters1/12/2021 1:46:49 PM
   of 281
 
Courtesy of Slacker on OLED thread.

LG takes OLED mainstream with new 48-77" A1 OLED TVs - FlatpanelsHD

here's the important part, indicating these lower priced models will include DV

<snip>

LG A1 will be available in 48, 55, 65 and 77 inches. It is a range of affordable 4K OLED TVs that will help take the advanced self-emissive display technology mainstream. You are still getting deep blacks and high contrast, accurate colors, HDR picture quality (with support for up to Dolby Vision IQ), and fast response time.

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From: Cooters1/28/2021 4:18:38 PM
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Looks like a big beat...

Dolby Laboratories Reports First Quarter Fiscal 2021 Financial Results | Dolby Laboratories, Inc.

Dolby Laboratories Reports First Quarter Fiscal 2021 Financial Results

SAN FRANCISCO, Jan. 28, 2021 (GLOBE NEWSWIRE) -- Dolby Laboratories, Inc. (NYSE:DLB) today announced the company's financial results for the first quarter of fiscal 2021. For the first quarter, Dolby reported total revenue of $389.9 million, compared to $291.9 million for the first quarter of fiscal 2020.

"We had a good start to the fiscal year with solid financial results and ongoing progress across our growth initiatives," said Kevin Yeaman, President and CEO, Dolby Laboratories. "Dolby Vision and Dolby Atmos continue to grow across more devices and services, including new focus areas like music and gaming, and we are in the early days of enabling a broader range of applications and services as we increase our engagement with developers through Dolby.io."

First quarter GAAP net income was $135.2 million, or $1.30 per diluted share, compared to GAAP net income of $48.8 million, or $0.47 per diluted share, for the first quarter of fiscal 2020. On a non-GAAP basis, first quarter net income was $153.3 million, or $1.48 per diluted share, compared to $65.5 million, or $0.64 per diluted share for the first quarter of fiscal 2020. First quarter cash flows from operations was $82.2 million, compared to $31.2 million for the first quarter of fiscal 2020. First quarter GAAP results included a pre-tax gain of $13.9 million related to the sale of property previously classified as held for sale. A complete listing of Dolby's non-GAAP measures are described and reconciled to the corresponding GAAP measures at the end of this release.

<snip>

Second Quarter Fiscal 2021

Dolby is providing the following estimates for its second quarter of fiscal 2021:

Total revenue is estimated to range from $280 million to $310 million Gross margin percentages are anticipated to range from 88% to 89% on a GAAP basis and from 89% to 90% on a non-GAAP basisOperating expenses are anticipated to range from $200 million to $210 million on a GAAP basis and from $175 million to $185 million on a non-GAAP basisEffective tax rate is anticipated to range from 20% to 21% on both a GAAP and non-GAAP basisDiluted earnings per share is anticipated to range from $0.36 to $0.51 on a GAAP basis and from $0.57 to $0.72 on a non-GAAP basis

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Guidance was Q1 rev 330M-360M, non GAAP EPS .97-1.12, Q2 rev 270M-300M. So a big beat on rev and eps, small bump up in Q2 rev. Coot

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From: Cooters1/28/2021 6:10:32 PM
1 Recommendation   of 281
 
Dolby Q1 2021 earnings call notes - 1/28/21

- Q1 rev $389.9M vs 330M-360M guide. gaap eps 1.30 vs .70-.85 guide. non-GAAP 1.48 vs
.97-1.12 guide. GAAP eps includes a pre-tax 13.9m gain from sale of a property and a 10m charge for inventory and severance due to exiting the conferencing business.

- Q2 rev guide 280m-310m vs prior 270m-300m, due to increase in TAM and not timing. This puts 1H rev guide at 670m-700m. They expect 2H somewhere in the mid-high 500M's, due to timing and seasonality. They did see some revenue they expected in 2H land in Q1, maybe 15m-20m. There was also a true-up of +20m in Q1.

- Highlights in revenue by market were in broadcast and mobile, both on YoY and QoQ basis. Mobile was up 170% QoQ and 200% YoY. They attributed the majority of the gain to timing of a customer, likely Apple.

- $82M cash flow, cash up to $1.2B. Bough back 500K shares and have $147M remaining on their existing share repurchase auth.

- They attributed 2H lower than 1H due to lower TAM, timing, and pace of cinema recovery looking slower, offset by increasing adoption. Listed a wide variety of customer wins, new products adopting Dolby tech, new opportunities in music and gaming in content and products, and increased dolby.io support. There were several questions about dolby.io, the analysts seem very interested in this area. It relates to a lot of areas that expanded during the pandemic, like teacher/student interaction and workplace interaction. Also used to clean up user created audio in the cloud.

- Did not add any detail on DV penetration, but re-iterated it reached mid to high teens % of the 4k tv market in 2020.

- 12 new DC screens including Q1 in Taiwan. As IMAX also reported, DC is gaining market share in China vs vanilla tickets.

Cooters

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From: Cooters1/29/2021 12:20:45 PM
   of 281
 
Analyst Actions: B. Riley Adjusts Dolby Laboratories' Price Target to $89 From $79, Keeps Neutral Rating
BY MT Newswires
— 7:29 AM ET 01/29/2021

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From: Carkey1/30/2021 8:35:31 PM
1 Recommendation   of 281
 
Here is video which demonstrates what Dolby IO's spatial audio can do for a online conference.

Dolby.io Interactivity APIs Demo | Featuring Spatial Audio & Noise Suppression - Bing video

I have to attend 3 - 4 video calls a day and this would be significantly different than what I experience using the current tool my company provides.

This demonstration showed how you would hear different voices as if they were coming from different parts of a conference room while both were talking. AND multiple voices did not keep you from hearing the person you wanted to listen to.

IMHO - Spatial audio would make my calls more life like which would likely make the calls more productive.

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To: Carkey who wrote (252)1/30/2021 9:39:32 PM
From: A.J. Mullen
   of 281
 
If it works as well as the demonstration, I'd be excited if Zoom adopted it. If Teams adopted it first, I'd lobby for my peer-group to switch to them.

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