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To: Glenn Petersen who wrote (15232)6/2/2019 1:25:31 PM
From: TimF   of 15315
 
If they don't limit its actions its winning mainly by being faster. Computers can simulate clicks faster then whole teams of people can actually click. A relatively stupid AI could still win just by speed.

If they do limit clicks and awareness (some AI's in some games see the whole map, at least the scouted part of it, all at once, rather than just a limited view of one screen at a time, with some small delay to see another part of the map on your screen), then you have a better case of the AI being good not just having a better interface than the person does.

I would think the computer would do well in 5 by 5 when its playing all 5 (assuming it gets 5 times the click limits). Gets rid of a lot of the coordination problems. Maybe 2nd best when 5 different computers are playing (don't have to deal with the type of human interactions/emotions that could happen in a multiplayer team game). It would be interesting to see how it does as 1 of the 5, esp. in a game that typically requires more complex communication.
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