We've detected that you're using an ad content blocking browser plug-in or feature. Ads provide a critical source of revenue to the continued operation of Silicon Investor.  We ask that you disable ad blocking while on Silicon Investor in the best interests of our community.  If you are not using an ad blocker but are still receiving this message, make sure your browser's tracking protection is set to the 'standard' level.

Revision History For: Interactive Entertainment / Videogames

19 Dec 1999 09:43 PM <--

Return to Interactive Entertainment / Videogames
Although it's great to have individual boards to discuss companies seperately, I think it's finally time to have a one-stop place where we can discuss issues affecting the entire sector or the companies they encompass. That's why I have proposed creating this new subject.

The interactive entertainment is really taking off. 1999 will be the first year in which worldwide sales of interactive entertainment goods will top movie box-office sales. The new consoles coming along (Sony PlayStation 2, Nintendo "Dolphin", Microsoft X-Box) coupled with the already released Sega Dreamcast and the always venerable personal computer (PC) will surely continue the growth that the entire sector has achieved throughout the mid-nineties.

I'm throwing up some companies and ticker symbols merely for the search functions of silicon investor. Feel free to discuss any companies (public or non-public) and the sector as a whole here. I only ask that we do not attack others here and keep the discussion rational and polite.

Closed prices on Friday December 17th

Electronic Arts ERTS 81 1/2
Acclaim Entertain. AKLM 5 1/32
Activision ATVI 15 1/8
Eidos EIDSY 94 5/8
Midway Entertain. MWY 21
THQ Incorporated THQI 29
The 3DO Company THDO 8 1/8
GT Interactive GTIS 2
Interplay IPLY 2 5/8
3Dfx TDFX 9 7/32
nVidia NVDA 37 5/8
S3 SIII 10
Electronics Bout. ELBO 20 1/2
Funcoland FNCO 18 1/2

Sorry if I missed anyone.

(Linda Richman impersonation)
Discuss amongst yourselves. I'll give you a topic. Interactive entertainment is neither active nor is it between anyone (for the most part).

- Vic