Technology Stocks | THQ,Inc. (THQI)


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To: Todd D. Wiener who wrote (5419)5/25/1998 9:32:00 PM
From: Richard Spitzer   of 14266
 
Yep - great cover. I spent awhile looking to see where the graphics are mirrored inside. I suppose I oughta spend some time reading BETWEEN the covers!

Any idea how much Radica spent on that awful Bass Fishing commercial I've seen on TV?

Rich

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To: Kory who wrote (5447)5/26/1998 12:16:00 AM
From: spiny norman   of 14266
 
Kory, time doesn't permit me to respond much, but I'd like to address a point or two.

>>The scenario you point out is only valid for bad debts. Bad debts have little to do with sales, what they have a LOT to deal with is outstanding receivables.

A/R generally correlates closely to sales, it is ultimately a function of sales, so what's your point?

>>Gross outstanding receivables at 12/97 and at 3/98 were both about $34 million. Based on sales of $48 million for the last quarter, this is only about 64 days of outstanding sales. Clearly, a large portion of the receivables can not be over 90 days old.

If you've ever aged receivables, you'd realize that the above statement is not necessarily true. Knowing the amount of AR tells you nothing about its composition. The AR could all be > 180 days for all you know.

My point is simple. In the past, the reserve typically ran about 30% or the last quarter's or 16-17% of the last 2 quarters sales. The percentages have dropped, so THQI is now reserving LESS for a given dollar of sales than in the past.

Why is this? I quite frankly don't know. I suppose that there are a number of perfectly innocuous reasons. If I had to guess, The likely reason is that the known history of WCW provides them some leeway to be less conservative about returns.

However, the fact remains that the reserves are rising slower than sales so in that sense THQI is now being less conservative.


regards

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To: spiny norman who wrote (5449)5/26/1998 7:13:00 AM
From: Kory   of 14266
 
<A/R generally correlates closely to sales, it is ultimately a function of sales, so what's your point?>

Many of the sales that THQ made in the last two quarters have already been collected (i.e. $97 million of sales and only $34 million of receivables outstanding at 3/98). A much more realistic way of analyzing for bad debts (other than an aging) is to view the reserve as a percentage of outstanding receivables - not sales which have already been collected.

Here is the domestic reserve as a percentage of the domestic receivables at quarter-end dates:

Dec-96 - 20.6%
Mar-97 - 28.0%
Jun-97 - 29.3%
Sep-97 - 24.4%
Dec-97 - 23.0%
Mar-98 - 31.7%

As of March-98, THQ has a greater percentage of domestic receivables reserved than anytime in the past 18 months. The only problem with this is the reserve is both for bad debts and an allowance for returns. IMO, the reserve has little to do with bad debts. It has a lot more to do with allowance for returns. I admitted that the reserve should probably be higher for returns given increased sales. However, given that most of the sales were WCW, and THQ's printed returns policy, $10.9 million seems very high.

<If you've ever aged receivables, you'd realize that the above statement is not necessarily true. Knowing the amount of AR tells you nothing about its composition. The AR could all be > 180 days for all you know.>

I have aged many receivables in my lifetime. While it is true that it is theoretically possible that THQ collects all new sales on day 1 and the entire $34 million is 180 days old, I would find that a miracle up there with the parting of the Red Sea.


My final guess on the issue: The $10.9 million is probably about 25% for bad debts and 75% for returns and allowances. The 75% for returns and allowances is essentially a bargaining chip for THQ, as they have little legal obligation to refund money. Therefore that 75% can either be put into the P&L as profit as time passes, or can be used in negotiations for "accommodations" to increase THQ's marketing ability.

By the way, per the annual report, THQ reduces sales for amounts that it reserves. Therefore, gross sales have been significantly higher than the reported net sales for the past two quarters.

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To: Kory who wrote (5450)5/26/1998 7:43:00 AM
From: Sigmund   of 14266
 
<<< By the way, per the annual report, THQ reduces sales for amounts that it reserves. Therefore, gross sales have been significantly higher than the reported net sales for the past two quarters. <<<


I thought that but it is good to have it confirmed. This means that if THQI chooses to reduce the reserve, it will show up as increased sales. They can do so by simply not deducting the usual amount from sales in any quarter that they wish to either reduce the reserves or show higher sales.

On the other hand the higher reserves may be appropriate as has been suggested. Certainly for WCW, returns have not been an issue. But with new titles an increased reserve may very well be prudent. Also if they are expanding their channels of distribution both returns and receivables could be an issue.

But I think that the presence of these two reserves does tend to smooth the peaks and valleys of sales with respect to seasonality.

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To: Kory who wrote (5450)5/26/1998 8:58:00 AM
From: spiny norman   of 14266
 
Kory,

>> By the way, per the annual report, THQ reduces sales for amounts that it reserves. Therefore, gross sales have been significantly higher than the reported net sales for the past two quarters.

If THQI takes its reserves directly against sales, why do you have a problem with the concept of measuring reserve quality as being reserves as a percentage of sales?

regards

spiny

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To: spiny norman who wrote (5452)5/26/1998 10:36:00 AM
From: Kory   of 14266
 
< If THQI takes its reserves directly against sales, why do you have a problem with the concept of measuring reserve quality as being reserves as a percentage of sales?>

I don't know what you necessarily mean by "reserve quality". I guess you mean enough reserves based on the business THQ is currently doing. And you arbitrarily use a two quarter average. If you simply used one quarter, the reserve increased by over 30% from 12/97 to 3/98 while sales were essentially the same and receivables were essentially the same.

Bad debt reserves are often "created" by taking a percentage of sales. They are normally "evaluated" by looking at the amounts outstanding and aging of receivables. For example, if THQ sells $50 million and collects every penny of it, no reserve for bad debts is warranted, even if one was created when the sales was made. From 12/97 to 3/98, there was NO increase in gross receivables. Unless the aging got significantly worse, there does not seem to be a "bad debt" reason to increase the reserve by $3.5 million.

Which is why I stated that IMO, the reserve is heavily weighted towards a return allowance, not a bad debt allowance. A return allowance is basically the same as a warranty reserve for a manufacturer. Guess (based on history) how much stuff will be returned.

In THQ's case this is unique as they don't seem to have much legal liability to take back merchandise unless it is defective. Therefore, the bulk of the reserve is a fund set aside to negotiate accommodations to retailers/distributors. As I don't think much accommodation needs to be made in respect to hot-selling WCW, I stand by my original position that this is a very conservative reserve.

Kory

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To: spiny norman who wrote (5452)5/26/1998 10:52:00 AM
From: AreWeThereYet   of 14266
 
spiny,
Put it this way, reserve is a function of both AR and Sales. As Sales go up, the reserve also goes up, any problem? Now the key you missed is that the reserve doesn't need to go up at the same rate of sales. If the sales are increased due to lots of re-ordering (as we seen with WCW titles) then THQ mgt knew ahead that there is no risk of return for the previously shipment(s) since the customer would't re-order if they still have pile of inventory). So allowance for sales discount/return should be greater for initial shipment and less or even negative for re-orders. As for allowance for bad debts, it is based on past year actual bad debt amount + estimate based on current aging report.

PS: I am not sure if GAAP allows grouping contra-sales and allowance for bad-debt into one account, someone knows?

aC

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To: AreWeThereYet who wrote (5454)5/26/1998 12:59:00 PM
From: Andrew C.R. Biddle   of 14266
 
PC Data Hits List of Top Selling Video Games
For April, 1998

Top Console Video Games (ranked by units)
Rank Title Publisher Format Avg$
1 Tekken 3 Namco Playstation $44
2 1080 Snowboarding Nintendo Nintendo 64 $51
3 Need For Speed III Electronic Arts Playstation $43
4 Triple Play '99 Electronic Arts Playstation $41
5 Yoshi's Story Nintendo Nintendo 64 $50
6 GoldenEye 007 Nintendo Nintendo 64 $62
7 Tomb Raider Eidos Playstation $20
8 Resident Evil 2 Capcom Playstation $49
9 Rampage World Tour Midway Nintendo 64 $52
10 Kobe Bryant in NBA Courtside Nintendo Nintendo 64 $49

Top Sony Playstation Games (ranked by units)
Rank Title Publisher Format Avg$
1 Tekken 3 Namco Action $44
2 Need For Speed III Electronic Arts Simulation $43
3 Triple Play '99 Electronic Arts Sports $41
4 Tomb Raider Eidos Action $20
5 Resident Evil 2 Capcom Adventure/Role Playing $49
6 MLB '99 Sony Sports $41
7 Crash Bandicoot Sony Adventure/Role Playing $21
8 WCW Nitro Thq Inc. Sports $42
9 NBA Shoot Out '98 Sony Sports $37
10 Deathtrap Dungeon Eidos Action $44

Top Nintendo 64 Games (ranked by units)
Rank Title Publisher Format Avg$
1 1080 Snowboarding Nintendo Sports $51
2 Yoshi's Story Nintendo Adventure/Role Playing $50
3 GoldenEye 007 Nintendo Action $62
4 Rampage World Tour Midway Action $52
5 Kobe Bryant in NBA Courtside Nintendo Sports $49
6 Super Mario 64 Nintendo Adventure/Role Playing $41
7 Mario Kart 64 Nintendo Simulation $41
8 WCW Vs. NWO: World Tour Thq Inc. Sports $61
9 Wave Race 64 Nintendo Simulation $41
10 Cruisin' USA Nintendo Simulation $41












List is based on U.S. retail sales. For more information, please contact PC Data at (703) 435-1025

PC Data Hits List of Top Selling Video Games
For April, 1998

Top Sega Saturn Games (ranked by units)
Rank Title Publisher Format Avg$
1 Quake Sega Action $22
2 Albert's Odyssey Working Designs Adventure/Role Playing $32
3 Battle Arena Toshinden URA Sega Action $12
4 X-men Vs Street Fighter Capcom Action $79
5 Guardian Heroes Sega Adventure/Role Playing $15
6 Last Bronx Sega Action $23
7 Virtual On Sega Action $16
8 NBA Live '98 Electronic Arts Sports $37
9 Nascar '98 Electronic Arts Simulation $44
10 Sonic R Sega Simulation $32

Top Nintendo Game Boy Games (ranked by units)
Rank Title Publisher Format Avg$
1 Wario Land 2 Nintendo Adventure/Role Playing $20
2 Super Mario Land Nintendo Adventure/Role Playing $17
3 Wave Race Nintendo Simulation $17
4 Donkey Kong Land 3 Nintendo Arcade $25
5 Bomberman GB Nintendo Action $19
6 Donkey Kong Land Nintendo Arcade $20
7 Super Mario Land 2 Nintendo Adventure/Role Playing $19
8 Tetris Nintendo Strategy $17
9 Bugs Bunny Crazy Castle Nintendo Adventure/Role Playing $17
10 James Bond 007 Nintendo Action $26

Top Super Nintendo Games (ranked by units)
Rank Title Publisher Format Avg$
1 Super Mario Kart Nintendo Simulation $30
2 Super Mario All Stars Nintendo Adventure/Role Playing $30
3 Earthbound: War Against Giygas Nintendo Adventure/Role Playing $6
4 Disney's Lion King Virgin Adventure/Role Playing $20
5 Pac Man 2 New Adventure Namco Arcade $19
6 Monopoly Hasbro Interactive Family Entertainment $20
7 Disney's Aladdin Capcom Adventure/Role Playing $20
8 Tetris & Dr. Mario Nintendo Strategy $30
9 NBA Live '98 Thq Inc. Sports $30
10 Super Mario World 2: Yoshi's IslandNintendo Adventure/Role Playing $40











List is based on U.S. retail sales. For more information, please contact PC Data at (703) 435-1025

PC Data Hits List of Top Selling Video Games
For April, 1998
Top Action Video Games (ranked by units)
Rank Title Publisher Format Avg$
1 Tekken 3 Namco Playstation $44
2 GoldenEye 007 Nintendo Nintendo 64 $62
3 Tomb Raider Eidos Playstation $20
4 Rampage World Tour Midway Nintendo 64 $52
5 Deathtrap Dungeon Eidos Playstation $44
6 Point Blank Namco Playstation $57
7 Tekken Namco Playstation $20
8 Bloody Roar Sony Playstation $41
9 Die Hard Greatest Hits Fox Playstation $22
10 Tomb Raider 2 Eidos Playstation $48

Top Adventure/Role Playing Games (ranked by units)
Rank Title Publisher Format Avg$
1 Yoshi's Story Nintendo Nintendo 64 $50
2 Resident Evil 2 Capcom Playstation $49
3 Super Mario 64 Nintendo Nintendo 64 $41
4 Crash Bandicoot Sony Playstation $21
5 Saga Frontier Sony Playstation $44
6 Diablo Electronic Arts Playstation $47
7 Blasto Sony Playstation $39
8 Wario Land 2 Nintendo Game Boy $20
9 Final Fantasy Tactics Sony Playstation $41
10 Pitfall 3D: Beyond The Jungle Activision Playstation $44

Top Simulation Video Games (ranked by units)
Rank Title Publisher Format Avg$
1 Need For Speed III Electronic Arts Playstation $43
2 Mario Kart 64 Nintendo Nintendo 64 $41
3 Twisted Metal Sony Playstation $20
4 San Francisco Rush Midway Playstation $41
5 2Xtreme Sony Playstation $21
6 Nascar '98 Electronic Arts Playstation $40
7 Wave Race 64 Nintendo Nintendo 64 $41
8 Jet Moto Sony Playstation $22
9 Cruisin' USA Nintendo Nintendo 64 $41
10 Diddy Kong Racing Nintendo Nintendo 64 $50

Top Sports Video Games (ranked by units)
Rank Title Publisher Format Avg$
1 1080 Snowboarding Nintendo Nintendo 64 $51
2 Triple Play '99 Electronic Arts Playstation $41
3 Kobe Bryant in NBA Courtside Nintendo Nintendo 64 $49
4 MLB '99 Sony Playstation $41
5 WCW Nitro Thq Inc. Playstation $42
6 NBA Shoot Out '98 Sony Playstation $37
7 WCW Vs. NWO: World Tour Thq Inc. Nintendo 64 $61
8 NBA Live '98 Electronic Arts Playstation $41
9 Cool Boarders 2 Sony Playstation $41
10 NHL '98 Electronic Arts Playstation $42

PC Data Hits List of Top Selling Video Games
For April, 1998

Top Video Game Hardware Peripherals and Accessories (ranked by dollars)
Rank Title Publisher Format Avg$
1 Memory Card: 15 Slots InterAct Accessories Playstation $16
2 Game Shark InterAct Accessories Playstation $45
3 Game Shark InterAct Accessories Nintendo 64 $49
4 Controller: Playstation Sony Playstation $20
5 Memory Card Sony Playstation $20
6 Controller N64: Black Nintendo Nintendo 64 $29
7 Rf Adapter InterAct Accessories Playstation $17
8 V3 Racing Wheel InterAct Accessories Playstation $46
9 Controller N64: Blue Nintendo Nintendo 64 $29
10 Rumble Pak Nintendo Nintendo 64 $19




Top Video Game Manufacturers by $** Top Video Game Manufacturers by Units**
Rank Publisher Rank Publisher
1 Nintendo 1 Nintendo
2 Sony 2 Sony
3 Electronic Arts 3 Electronic Arts
4 Namco 4 InterAct Accessories
5 Midway 5 Namco
6 InterAct Accessories 6 Midway
7 Thq Inc. 7 Eidos
8 Eidos 8 Thq Inc.
9 Capcom 9 Capcom
10 Acclaim 10 Acclaim
11 Konami 11 Sega
12 Psygnosis 12 Konami
13 Activision 13 Psygnosis
14 Sega 14 Mad Catz
15 Hasbro Interactive 15 Interplay
16 Interplay 16 Activision
17 GT Interactive 17 Hasbro Interactive
18 Mad Catz 18 Jaleco
19 Jaleco 19 Nyko
20 LucasArts 20 ALS Industries

**Please note: This listing includes All categories (software and hardware)

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To: AreWeThereYet who wrote (5454)5/26/1998 2:17:00 PM
From: spiny norman   of 14266
 
andy,

>> Now the key you missed is that the reserve doesn't need to go up at the same rate of sales.

I reread my posts, and I never stated that the reserve HAD to increase as fast as sales. I was just observing that it wasn't.

Although there are a potentially a number of valid reasons for this, the fact remains that THQI is reserving less measured as a % of sales than in the past.

Anyway, you and Kory can have the last word, as I'm traveling and not on the net for about 2 weeks.

regards,

spiny

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To: Andrew C.R. Biddle who wrote (5455)5/26/1998 2:23:00 PM
From: David Haines   of 14266
 
Hey Stagger Lee,

What is your problem? Several of my buddies over on aol alerted me that you have been attacking me over here. You are really pathetic. First you short a company trading at a p/e of only 11 while growing revenues and earnings several hundred percent annually which doesn't make any sense to me. You claim to be a CPA and ex big 6 auditor but you sure don't seem to have any financial sense.
You make up lies about how lousy the games have been selling. Then you lie about me? When I say I have $500k invested in THQ, then I mean it. You should know, you have been shorting the whole time THQ rose from $4 levels. And as far as my parents money, well they were invested in THQ but they sold last October at $12 against my wishes. Had I had their money to invest in THQ at $3 like I wanted we would all be millionaires. You vow to financially "ruin me"? Gee I wonder if this is against the SI rules of posting. Personal threats? Well keep shorting THQ...the only person ruined will be yourself. Did you notice that none of the THQ employees felt it necessary to exercise their options as of proxy voting time. Keep on attacking I am here to defend myself now!

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