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To: FUBHO who wrote (5019)2/22/2012 12:12:22 AM
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UbuntuForAndroid Video

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From: fastpathguru2/22/2012 10:38:01 AM
of 25008
Y'all know I've been calling it the next killer product...

Google’s HUD Glasses Will Launch Before Year’s End for Around $250-$600

I just thought Apple would do it first.


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To: fastpathguru who wrote (5026)2/22/2012 5:47:50 PM
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Revenue from HP's massive Personal Systems Group, which sells PCs and workstations, declined 15 percent from last year to US$8.9 billion, HP said. Sales to consumers dropped by a quarter from last year, while sales of business PCs slid 15 percent.

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From: Toro Caca2/22/2012 6:08:08 PM
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Prepare for the Padfone

Is it a bird? Is it a plane? No, it’s a Padfone ... The Padfone may sound a bit like a Frankenputer

El Toro

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To: FUBHO who wrote (5027)2/22/2012 8:02:24 PM
From: neolib
of 25008
Interesting take from TC's linked article:

PC Gizmo Syndrome? These days, however, the company is suffering from the same syndrome as its PC counterparts. Consumers have flocked to smartphones and tablets but don’t seem to want to buy these products from traditional computer companies. Time and again, Asus, Acer, Hewlett-Packard ( HPQ), and Dell ( DELL) fling out new attempts at mobile products. Time and again consumers ignore those devices, opting to buy their New-Age gear from Apple ( AAPL), Samsung, and HTC. (Lenovo has enjoyed modest success selling smartphones in China.)

At one point, HP’s management clearly thought it would take something drastic to get consumers to think of the company as a more modern device dealer—hence the Palm acquisition. With the Palm products scrapped, HP again finds itself in the same position as its peers: making devices powered by Android software and Windows Mobile. It’s a very crowded market.

Give Asus credit for thinking different. Alas, if history is any indicator, consumers will pass on the Padfone, just as they have with the litany of devices produced by the PC set.

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To: neolib who wrote (5029)2/23/2012 1:18:29 AM
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Windows on the iPad, and Speedy

By DAVID POGUEPublished: February 22, 2012
It’s a tiny app — about 5 megabytes. When you open it, you see a standard Windows 7 desktop, right there on your iPad. The full, latest versions of Word, Excel, PowerPoint, Internet Explorer and Adobe Reader are set up and ready to use — no installation, no serial numbers, no pop-up balloons nagging you to update this or that. It may be the least annoying version of Windows you’ve ever used.

That’s pretty impressive — but not as impressive as what’s going on behind the scenes. The PC that’s driving your iPad Windows experience is, in fact, a “farm” of computers at one of three data centers thousands of miles away. Every time you tap the screen, scroll a list or type on the on-screen keyboard, you’re sending signals to those distant computers. The screen image is blasted back to your iPad with astonishingly little lag.

There’s an insane amount of technology behind this stunt — 10 years in the making, according to the company’s founder. (He’s a veteran of Apple’s original QuickTime team and Microsoft’s WebTV and Xbox teams.) OnLive Desktop builds on the company’s original business, a service that lets gamers play high-horsepower video games on Macs or low-powered Windows computers like netbooks.

The free version of the OnLive Desktop service arrived in January. It gives you Word, Excel and PowerPoint, a few basic Windows apps (like Paint, Media Player, Notepad and Calculator), and 2 gigabytes of storage.

Plenty of apps give you stripped-down versions of Office on the iPad. But OnLive Desktop gives you the complete Windows Office suite. In Word, you can do fancy stuff like tracking changes and high-end typography. In PowerPoint, you can make slide shows that the iPad projects with all of the cross fades, zooms and animations intact.

Thanks to Microsoft’s own Touch Pack add-on, all of this works with touch-screen gestures. You can pinch and spread two fingers to zoom in and out of your Office documents. You can use Windows’ impressive handwriting recognition to enter text (although a Bluetooth keyboard works better). You can flick to scroll through a list.

Instead of clicking the mouse on things, you can simply tap, although a stylus works better than a fingertip; many of the Windows controls are too tiny for a finger to tap precisely. (On a real Windows PC, you could open the Control Panel to enlarge the controls for touch use — but OnLive’s simulated PC is lacking the Control Panel, which is one of its few downsides.)

OnLive Desktop is seamless and fairly amazing. And fast; on what other PC does Word open in one second?

But the only way to get files onto and off OnLive Desktop is using a Documents folder on the desktop. To access it, you have to visit OnLive’s Web site on your actual PC.

The news today is the new service, called OnLive Desktop Plus. It’s not free — it costs $5 a month — but it adds Adobe Reader, Internet Explorer and a 1-gigabit-a-second Internet connection.

That’s not a typo. And “1-gigabit Internet” means the fastest connection you’ve ever used in your life — on your iPad. It means speeds 500 or 1,000 times as fast as what you probably get at home. It means downloading a 20-megabyte file before your finger lifts from the glass.

You get the same speed in both directions. You can upload a 30-megabyte file in one second.

And remember, you’re using a state-of-the-art Windows computer, so you can play any kind of video you might encounter online. OnLive Desktop Plus turns the iPad into a tablet that can’t play Flash videos at all — into the smoothest Flash player you’ve ever used. And yes, that includes watching free TV at, which you can’t otherwise do on the iPad.

The Plus version’s Internet connection makes a world of difference. Now you can use DropBox to get files onto and off your iPad from other gadgets, like Macs and PCs. (That, the company says, is why the Plus service still offers only 2 gigabytes of storage for your files; it figures you’ve now got the whole Internet as your storage bin.) You can get to your Gmail, Yahoo mail, corporate Exchange mail and other online accounts — with ridiculously quick response.

Now, you might be wondering: What good is a 1-gigabit connection on OnLive’s end, if the far slower connection on my end is the bottleneck?

The secret is that OnLive isn’t sending you all of the data from your Web browsing session. It’s sending you only a video stream the size of your iPad screen. For example, if you’re playing a hi-def video, OnLive pares down the data to just what your iPad can show. If you scroll a video off the screen, OnLive doesn’t bother sending you its data. And so on.

OnLive (free) and OnLive Plus ($5 a month) are both brilliantly executed steps forward into the long-promised world of “thin client” computing, in which we can use cheap, low-powered computers to run programs that live online. But the company’s next plans are even more exciting.

For example, the company intends to develop a third service, called OnLive Pro ($10 a month), that will let you run any Windows programs you want. Photoshop, Firefox, Autodesk, games — whatever.

The company still isn’t sure how that will work; somehow, you’ll have to prove that you actually own the software you’re running on its servers. But what a day that will be, when you can run any Windows program on earth on your iPad.

And not just on your iPad. The company is also working on bringing OnLive to Android tablets, iPhones and iPod Touches, Macs and PCs, and even to TV sets. (That last trick would require a small set-top box.)

Suddenly Mac fans will have the full world of Windows and all of its programs — without the speed and memory penalties of programs like Parallels and VMWare. And nobody will have to worry about viruses, spyware or software updates; OnLive’s virtual PCs are always pristine.

This is all so crazy cool, it seems almost ungrateful to point out the flaws — but here goes.

The delay between finger touch and on-screen response is usually tiny. But when you paint or use the handwriting recognition, the lag is painful.

Since you’re actually viewing a video stream, you sometimes see typical video stream glitches like low-resolution text blocks that quickly clear up.

OnLive says that its service works great over 4G cellular connections (like the one provided by an LTE MiFi) — but 3G connections and feeble hotel Wi-Fi hot spots are too slow to be satisfying. OnLive wants at least a 2-megabits-a-second connection on your end.

Finally, you have to sign into OnLive every time you want to use it, even if you’ve just flicked away to another iPad app. (OnLive says it’ll fix that.)

Even so, if ever there were a poster child for the potential of cloud computing, OnLive is it. This is jaw-dropping, extremely polished technology. It opens up a universe of software and horsepower that live far beyond the iPad’s wildest dreams — with no more effort on your part than a few taps on glass.

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To: FUBHO who wrote (5030)2/23/2012 3:13:09 AM
of 25008

Embedded market goes ARM crazy

Zeljko Loncaric

Wednesday 22 February 2012 00:01

What started with standardised ARM processors is now the trend of the embedded industry, standardising on the ARM architecture rather than developing your own, writes Zeljko Loncaric

The embedded industry follows the general trends in electronics for smaller, less power-hungry and multicore devices. Lower power consumption and better energy efficiency, in particular, bring lots of advantages to the embedded world.

It’s not just the obvious benefit of longer battery runtimes with mobile and ultra-mobile devices; it’s also the enabling of fanless and sealed units in a hostile industrial or a sterile medical environment.

Comparing the typical power consumption of well above 10W for Intel’s current Atom chipset with HD capable graphics against a comparable ARM system typically not exceeding 2W explains the big boost ARM based systems have gained in the recent past.

While traditionally ARM based systems have been fully custom designed for their specific purpose, Intel took profit from the power of their general purpose CPUs with their standardised interfaces allowing their ecosystem to bring new designs quickly to the market.

A significant part of this success was the ability to use pre-integrated Computer-On-Modules (COMs) releasing the system developers from the painful task of having to design the tiny and tedious parts around processor and DDR-RAM by themselves. COMs are easy: They work, they save a lot of development time and they are scalable.
What started with standardised ARM processors is now the trend of the embedded industry – standardising on the well engineered ARM architecture rather than developing your own, but risky architectures. With few exceptions all major chip vendors now have ARM based processors in their product portfolio.

A perfect example is embedded legend Freescale’s brand new i.MX6 family which features on chip such standard PC interfaces like USB, PCI Express and Gigabit Ethernet as well as traditional industrial interfaces such as CAN.

The i.MX6 family is scalable from one to four ARM cores and comes with a sophisticated high-end, 3D-capable HD graphics interface. The outstanding embedded expertise of Freescale plus scalability and long term availability of the i.MX6 family make these processors the perfect choice for ARM-based COMs.

For instance, there is Qseven, a relatively new, but well established standard without a decade of Intel legacy. Qseven has been created to support very low-power platforms and to be open to further processor architectures.

With its 1.20 release dated September 2010 it was optimised early for dedicated ARM support, and the first Qseven based ARM COMs were introduced last year. Targeted industries are medical, automotive, industrial automation and, generally speaking, manufacturers of all kinds of mobile and ultra-mobile industrial devices.

Microsoft’s support for ARM with Windows 8 and the fact that more and more chip vendors are following the trend to ARM won’t make it easier for Intel to defend their home ground in the world of high performance general purpose embedded processors.

Zeljko Loncaric is marketing engineer at congatec

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To: THE WATSONYOUTH who wrote (5031)2/23/2012 12:34:11 PM
From: neolib
of 25008
I still find it incredible that so many articles like this fail to note the business aspects of ARM as multi-sourced, vs Atom as a single source.

Even if Intel has somewhat of a lead in performance, (and its clear they are waking up to where Atom needs to be), there remains the fact that most businesses don't want to box their future into Intel only.

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From: FUBHO2/23/2012 6:16:51 PM
of 25008
First 28nm ARM Cortex-A9 Processor Optimization Pack now Available for GLOBALFOUNDRIES 28nm-SLP HKMG Process

Feb. 23, 2012, 9:00 a.m. EST

New ARM physical IP delivers optimized performance and energy-efficiency for 28nm applications, such as mobile

CAMBRIDGE, United Kingdom, Feb 23, 2012 (BUSINESS WIRE) -- ARM today announced the availability of the ARM(R) Cortex(TM)-A9 MPCore(TM) Processor Optimization Pack (POP) for GLOBALFOUNDRIES' 28nm-SLP High-K Metal Gate process technology. Optimized for mobile, networking and enterprise applications, the energy-efficient ARM POP 28nm-SLP for Cortex-A9 processors delivers a performance range from 1GHz to 1.6GHz for worst case conditions, with up to 2GHz in typical conditions. This provides a wide range of flexibility for System-on-Chip (SoC) designers to optimize performance and energy-efficiency using the ARM Artisan(R) Physical IP Platform and Cortex-A9 POP.

"As consumer demand for high-performance, energy-efficient mobile devices increases, GLOBALFOUNDRIES and ARM are lowering the risk for customers by delivering optimized Cortex-A9 cores on a proven 28nm SoC process," said Kevin Meyer, vice president of design enablement strategy and alliances, GLOBALFOUNDRIES. "This latest ARM physical IP solution for our 28nm-SLP process delivers industry-leading performance and energy-efficiency, while also decreasing time to market for customers' latest mobile products."

GLOBALFOUNDRIES' 28nm Super Low-Power (SLP) platform is designed for power-sensitive mobile and consumer applications, and is based on the company's production-proven 32/28nm HKMG technology. ARM already supports the GLOBALFOUNDRIES 28nm-SLP process with a comprehensive Artisan Physical IP Platform. This includes process tuned 9 track and 12 track multi-Vt standard cell libraries, power management kits, ECO kits, ARM Artisan high-density and high-performance optimized memory compilers, as well GPIO through the ARM DesignStart(TM) online IP access portal.

"Smartphones are increasingly becoming the devices that consumers rely on for a wide range of applications. To deliver the user experience that they would expect, OEMs and their semiconductor suppliers must deliver on the promise of high-performance and energy-efficiency," commented John Heinlein, vice president of marketing, physical IP division, ARM. "Single and dual-core Cortex-A9 processor-based mobile devices are already widely available and delivering on this demand. The new 28nm POP provides an easy next step to maintain a competitive edge."

ARM POPs include three critical elements necessary to achieve an optimized ARM core implementation. First, it contains Artisan Physical IP logic libraries and memory instances that are specifically tuned for a given ARM core and process technology. This Physical IP is developed through a tightly coupled collaboration with ARM Processor Division engineers in an iterative process to identify the optimal results. Second, it includes a comprehensive benchmarking report to document the exact conditions and results ARM achieved for the core implementation. Finally, it includes a POP Implementation Guide that details the methodology used to achieve the result, to enable the end customer to achieve the same implementation quickly and at low risk.

For more information on ARM Artisan Physical IP Solutions go to:

About ARM

ARM designs the technology that is at the heart of advanced digital products, from wireless, networking and consumer entertainment solutions to imaging, automotive, security and storage devices. ARM's comprehensive product offering includes 32-bit RISC microprocessors, graphics processors, video engines, enabling software, cell libraries, embedded memories, high-speed connectivity products, peripherals and development tools. Combined with comprehensive design services, training, support and maintenance, and the company's broad Partner community, they provide a total system solution that offers a fast, reliable path to market for leading electronics companies.

Find out more about ARM by following these links:

ARM website: ARM Connected Community(R): ARM Blogs: ARMFlix on YouTube: ARM on Twitter:








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To: FUBHO who wrote (5033)2/23/2012 10:10:43 PM
of 25008

MediaTek extends ARM licence.

David Manners

Thursday 23 February 2012 10:54

MediaTek, The Taiwanese fabless hand-set chip-set specialist, has extended its ARM licensing arrangements for Mali GPUs, Cortex processors and System IP.

‘The Mali-T600 Series GPUs and advanced CPUs will enable MediaTek to offer SOCs for mobile devices, such as superphones, based on the latest ARM graphics and GPU compute capabilities and a CPU paradigm that will redefine the traditional power and performance relationship,’ says MediaTek, ‘ARM System IP is particularly beneficial to developers of multicore GPU / CPU SoCs where bus interconnect technology is key to achieving the best performance and optimal efficiency.’

"ARM is working closely with partners, such as MediaTek, to make this a reality by bringing visual computing to life with the latest GPU technology and by providing applications processors that are both energy-efficient and able to deliver the highest performance,” says Mike Inglis, executive vice president and general manager, processor division, ARM.

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