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To: slacker711 who wrote (84004)3/23/2009 8:54:03 AM
From: slacker71111 Recommendations   of 117477
 

Two minutes of research found this....PS2's were selling in India for $140 in 2007 with games costing between one and two dollars each. Does Q really think that people in these countries are going to pay more for a system with higher cost games, worse graphics, and fewer choices?

gameguru.in 

Q needs to hire a VP of "STOP US FROM DOING STUPID THINGS".

My salary would be reasonable <g>.

Slacker

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From: Bill Wolf3/23/2009 9:35:15 AM
   of 117477
 
BRIEF-Verizon to sell Nokia 7205 in U.S.
Mon Mar 23, 2009 9:19am EDT

HELSINKI, March 23 (Reuters) - Nokia Oyj (NOK1V.HE: Quote, Profile, Research, Stock Buzz) said on Monday:

* Verizon Wireless to sell Nokia 7205 model in U.S.

* Verizon to sell Nokia 7205 for $129.99 after $50 mail-in rebate with 2-yr contract (Reporting by Tarmo Virki)

reuters.com 

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From: JGoren3/23/2009 9:46:45 AM
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To: slacker711 who wrote (84005)3/23/2009 10:02:24 AM
From: ggamer   of 117477
 
Are you sure Palm?

Two of Palm's Windows Mobile Devices May Be Delayed
BY: Ed Hardy, Brighthand.com Editor
PUBLISHED: 3/23/2009


The debuts of two of Palm's smartphones have reportedly been pushed back from mid-year to the end of the year. Still, there's a silver lining for this company: these will apparently be Windows Mobile models, not the Palm Pre.

The source of this information, a report in the Commercial Times, gives no description of these models, not even what operating system they will run. These un-named devices are being assembled by Compal, who says the delay is the result of poor performance with the current generation of Qualcomm processors. A new generation of chips from this company is expected out later this year.

Not the Palm Pre
Despite its lack of details, this report, if correct, could not be referring to Palm's most important product, the Palm Pre. This upcoming smartphone is not being assembled by Compal, but rather Chi Mei Communication Systems (CMCS).

In addition, the Pre is based on a Texas Instruments processor, not one from Qualcomm.

However, this doesn't answer he question of what devices are being delayed. All that can be surmised about them is that they must be unannounced phones running Windows Mobile, as Palm has stopped developing new devices running the Palm OS.

Questions Still Remain
Still, this doesn't completely clear matters up. There are already many Windows Mobile 6.1 devices on the market based on the current generation of Qualcomm processors, so this may be a reference to the next version of this operating system, Windows Mobile 6.5.

Problem is, Microsoft won't release 6.5 to device makers until later this year, so there's no way Compal could have scheduled phones from Palm running it for mid year.

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To: ggamer who wrote (84008)3/23/2009 10:07:38 AM
From: ggamer   of 117477
 
Broadcom PR in full force?

The death of mobile innovation?
Track this topic Print story Post comment Rampant Qualcommification

By Cat Keynes • Get more from this author

Posted in Mobile, 23rd March 2009 10:02 GMT

Free whitepaper – An improved architecture for high-efficiency, high-density data centers

Comment I’ve written before about the demise of competition in the Old Kent Road/Mediterranean Avenue end of the mobile market, but I’ve always thought that the Park Lane/Park Place and Mayfair/Boardwalk end was safe. We’ve got Symbian, Windows Mobile, more flavours of Linux than Ben and Jerry could dream of, Palm with two OSes and more - but the portfolio of Android devices seems to mean that there will be a winner.

The same is happening in the processor market; while once there was STM, NXP and EMP there is now only ST-Ericsson. TI seems to be a spent force, no one cares about Freescale or Broadcom, and Infineon is only a supplier to the impoverished and maverick Apple. The winner is Qualcomm.

Even Nokia has kissed and made up with Qualcomm, so that makes a clean sweep. Sony Ericsson is a Qualcomm customer with the X1, Samsung and LG have always been Qualcomm customers and of course Sanjay Jha’s Motorola is more enthusiastic than anyone about Android on Qualcomm. Start adding in the PC to mobile companies like Dell, Acer and Asus, add a dash of HTC and the entire industry is using the same recipe.

Nokia might be looking to Qualcomm’s ramping up of its Symbian skills with a European software team, but everyone else is going Android on Qualcomm like There Is No Alternative. They are egged on to do this by the operators, all of whom have Android as one of the things they would like to see on a manufacturer’s roadmap.

This is very dangerous. It means that operators will think that they have the handset manufacturers right where they want them: making homogeneous devices where the operator can make changes to the OS to give a unique end user experience and tie customers into that network.

The handset manufacturers have picked up the same stick by the other end and see it as a platform on which to innovate but still meet the operators' ill-thought-out and demanding requirements.

Meanwhile Qualcomm is grinning into its evil genius cloak while the world gets hooked on its chips. Qualcomm is not a nice company - it seems to regards litigation as a profit center. It doesn’t use any monopoly power for the growth of the industry in the way ARM does, everything is geared to return for shareholders, those fickle creatures who are always looking for the next industry and the next big profits. Creatures who will jump from investing in mobile to web to green tech to pharmaceuticals without a second thought.

Once the world is hooked on the Qualcomm/Android recipe it will stop dropping prices as we’ve grown to expect from Moore's Law. There will be none of the reduced royalty rates that made GSM such a success.

The twin pressures of Qualcomm holding price and operators playing the field to drive price down will lead to a fatality: innovation will die.

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To: ggamer who wrote (84009)3/23/2009 11:10:11 AM
From: BoonDoggler   of 117477
 
Cat, I presume, welcomes your comments:

catkeynes.com 

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To: ggamer who wrote (84009)3/23/2009 11:16:52 AM
From: Rich Bloem   of 117477
 
Wow, imagine that (everything is geared to return for shareholders)--what a concept. Come on Q--get nice and let your competitors earn some more money.

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To: ggamer who wrote (84009)3/23/2009 11:51:12 AM
From: Art Bechhoefer1 Recommendation   of 117477
 
This column is just nonsense. That's not how innovation works. As long as there are people with brains, the prospects remain good for competing systems and original ways of making them work. Whether it's designers, manufacturers, or service providers, there is always room for additional features in terms of price or performance.

Art

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To: BoonDoggler who wrote (84010)3/23/2009 4:35:22 PM
From: Maurice Winn8 Recommendations   of 117477
 
I got sucked into replying. catkeynes.com 
She got both barrels. Slimeball hagfish references were omitted.

Mqurice

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To: slacker711 who wrote (84004)3/23/2009 4:41:13 PM
From: slacker7111 Recommendation   of 117477
 

Games industry's 'fourth console' unveiled

developmag.com 

Michael French in San Francisco Today, 6:33pm

Be first to comment

GDC 09: Qualcomm-backed device for emerging markets uses 3G digital distribution

Mobile giant Qualcomm has unveiled what it describes as the games industry 'fourth console' at GDC today.

The device, called Zeebo, is a digital distribution set top box designed for emerging markets such as China, Brazil, Mexico and India, and targets "the next billion consumers", according to Qualcomm boss Mike Yuen.

Using the firm's cellular technology "we can achieve that scale and leverage seen by Nintendo, Sony and Microsoft in a different way in different markets" he said.

The Zeebo uses wireless 3G connections and is an antidote to piracy, said Yuen: "We'll use digital distribution to allow developers and publishers to make money in those territories."

Yuen pointed to Goldman Sachs statistics which claim that "in the next decade more that 800m people in China, India Brazil and Russia will be 'middle class' - more than the combined population of the US, Western Europe and Japan".

"If we just target 1 in 10 of that figure we'll have a 100m installed base," Yuen added

Run from a venture company in San Diego also called Zeebo the device "takes advantage of the huge scale of the cell phone service" and Qualcomm's BREW platform, concluded Yuen.

Zeebo boss John Rizzo told GDC attendees that "it's important for the games industry to bend its mind and think not how people live in North America, but how they live in emerging markets."

That means lower priced hardware (to acknowledge the minimal amount of disposable income), localised software, culturally relevant content ("It's not likely a family in Mumbai will want to buy GTA for their child" said Rizzo), and easy to buy software.

Rizzo described the device as being an antidote to problems encountered by the current hardware in finding traction in these markets, saying that PS3, Xbox 360 and Wii are for 'the wealthy' in those territories - the Wii itself costs $1000 if you want to buy it legally in Argentina.

And historically, publishers don't like emerging markets due to piracy, despite the access to new consumers, cheaper marketing and cheaper development, he added - Zeebo addresses all that with a 'no bloat' strategy he added.

Physically, Zeebo is about the size of a Wii, "built from the ground up to be cool looking but meet the requirements of the emerging market". It features a Qualcomm chipset, with a 1GB of Flash memory, and includes a 3G data modem for over the air updates and downloads via its in-built UI. Titles are embedded in the system as well as downloaded, and all the content is distributed 'digitally, wirelessly and securely'.

Said Rizzo: "It's a complete copy protected, piracy-protected environment."

In terms of content, Rizzo pointed to innovative games from the past as the kind of titles that can be sold into emerging markets - a specific example was Quake from 1996. It might seem old to those in established games markets, but at the time was described as one of the biggest 3D games - something Zeebo can recapture, said Rizzo.

A live demo showed Quake running in the device, plus the online store front where content is paid for using a point system fueled with prepaid cards. Developers and publishers can even run their own storefronts for their content

Other games on the device already include Crash Kart, Tekken 2 and Double Dragon. Huge names in games are already backing the device, including EA, PopCap, Namco, Activision and many others. The device will predominantly draw on those firm's back catalogues, and it will cost just $100,000 to port a back catalogue PC game over the platform, Rizzo added.

On launch, there will be over 30 games made available within the console's first 90 days on the market.

Plus, the device arrives as soon as next week via a 'VIP roll out' in Brazil - but a planned roll out will follow in Mexico later tin the year, India and Eastern Europe in 2010, and China in 2011.

It's also designed to use a minimal amount of electricity - something taken for granted when its comes to 360 and PS3 in established markets. The device uses just 1 watt of power to run.

The device can also be connected to a Netbook which can access the 3G modem and use it for internet access.

While Zeebo is currently working with major publishers to get their big brands on the digital store - but also wants to work with developers, both those familiar with Qualcomm's mobile BREW platform, and those looking towards low-cost games developers. Games are expected to be around 50MB in size, meaning plenty can fit on the device's 1GB storage.

"The business model is much like the Amazon Kindle," added Rizzo. "In terms of the development process it's almost identical to BREW," he added.

But doesn't the iPhone do the same things? Rizzo said the two can coexist, and target different users. Like the consoles, iPhone in a country like Brazil are only for the wealthy. Zeebo will cost just $199 in Brazil - $50 less than a PS2.

"We are going after an entirely different customer - none of our customers would be able to afford an iPhone," he said. That also means more modest plans for the Zeebo marketplace - around 300 games is a target, added Rizzo.

"We want to make a small amount of developers very popular in emerging market places," he concluded.

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